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Rules and strategy

How to play FreeCell

Use open information, four free cells, and empty columns to solve the deal.

Cards visible
All 52
Columns
8
Free cells
4
Goal
52 cards to foundations

Setup and objective

All cards begin face up in eight columns: four columns of seven cards and four of six. Move every card to the four suit foundations.

Legal moves

Build columns downward in alternating colors. Empty columns accept any card or valid run. Each free cell holds one exposed card. Foundations begin with aces and build upward by suit; their top cards may move back to a column or free cell.

Moving runs

A multi-card run needs enough temporary space. Maximum movable length is (empty free cells + 1) × 2 raised to the number of empty spare columns. Do not count the source or destination as a spare column.

Progress and end

The table tracks moves and foundation progress, not points. When every remaining card can move directly to a foundation, the game auto-finishes. Starting a new deal while unfinished records a resignation.

Play smarter

Beginner strategy

  • Preserve empty free cells; each increases movable run length.
  • An empty column is even more valuable because it multiplies run capacity.
  • Expose aces and low cards early.
  • Do not occupy temporary space without a plan to release it.
  • Check run capacity before building a sequence you cannot relocate.
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This ends your participation and removes the game from your in-progress reminders.